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Making Him Invisible
For our "ghost" character, we have moments in the film where he is supposed to fade into existence. I decided to do this within Unreal so...
Brianna Vega
Apr 192 min read
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Animation in Maya
This week I have exported the animations we re-targeted and edited in Unreal into Maya so that we can start fixing and adding to it....
Brianna Vega
Apr 82 min read
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Importing Characters
Putting our mesh through Accurig Our characters have been properly UV'd so now it is time to start importing them to Unreal. I first...
Brianna Vega
Feb 162 min read
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Cop Completed
I have finished retopologizing the body of the cop. I am still working on his clothes but all of his accessories have also been...
Brianna Vega
Feb 61 min read
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Retopology
I have started the journey of retopologizing our characters. Our models from Zbrush were way too high in in polycount so we took them...
Brianna Vega
Jan 312 min read
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Mocap on Models
Animations on the Powder rig. Some of it is slightly off but for now its working well enough. I have finally went through the process of...
Brianna Vega
Dec 9, 20241 min read
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MoCap
This week we went in and got most of our motion capture recorded for our animatic screening. It took us a minute, and by that, I mean a...
Brianna Vega
Dec 1, 20242 min read
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Kitchen Complete (Almost)
I have almost completed the Kitchen. Need to model a few more clutter things, appliances, and a table and chairs. But other than that the...
Brianna Vega
Oct 31, 20241 min read
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Back to Characters
I have finally figured out the weird clipping on the cop character. He is solid and good to go in that department. I had to grab all the...
Brianna Vega
Oct 18, 20241 min read
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Kitchen Modeling
I have taken a break from working on the characters to getting started on the kitchen. I feel like I needed to step back from the...
Brianna Vega
Oct 4, 20241 min read
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Progress
Some more progress on this guy. Prepping his mouth currently to get some teeth in there and finish sculpting out the skin and muscles....
Brianna Vega
Sep 20, 20241 min read
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Spooky Modeling
I have finally moved on to the "spooky" version of the intruder. This guy will be throughout most of the film and have some full body...
Brianna Vega
Sep 13, 20241 min read
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Characters for Days
So far I have started modeling three characters; our cop, the intruder, and the ghost/demon guy. Started in Zbrush and got the faces...
Brianna Vega
Sep 6, 20242 min read
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Feelin' It
We were able to get together as a whole team and go over the transitions, order, and anything else that needs fixing. Its rare for all of...
Brianna Vega
Apr 26, 20241 min read
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Story and Layout
So we have gotten a lot further on our storyboard. And sadly our production pass didn't show that because we kind of fumbled the animatic...
Brianna Vega
Apr 20, 20242 min read
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Starting Unreal
This week we have almost completely finished the characters concept art. We have a few versions of the grandmas clothing that need to be...
Brianna Vega
Mar 8, 20241 min read
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Starting Further Layout
This week we have have realized that some shots in our story board are a bit inconsistent when it comes to setting of where she is. So we...
Brianna Vega
Mar 1, 20242 min read
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More Concept Art
So, I am still going on concept art. I have the police man almost finished up but now we have at least one rendered piece for each of our...
Brianna Vega
Feb 9, 20241 min read
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Working on Concept
This week we are still working on concept art. So far i have started to render all the concept art we have so far, which is mostly the...
Brianna Vega
Feb 3, 20241 min read
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Starting PreProduction Again
Our first week back with the new group has been very promising. The basis of the story was already pretty strong so we were pretty quick...
Brianna Vega
Jan 26, 20242 min read
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