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Importing Characters

  • Brianna Vega
  • Feb 16
  • 2 min read
Putting our mesh through Accurig
Putting our mesh through Accurig

Our characters have been properly UV'd so now it is time to start importing them to Unreal. I first started of with our intruder character because he only needed to be in our shot posed so he did not need an IK rig and retargeter created. I did however have to create a control rig for him in Unreal so that I can pose him. First before that though I needed to rig him up. Because he will only be posed on the ground we didn't want to spen too long rigging this character up so that is why we decided to use Accurig for him. It

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is really simple as you just have to line up the points where it tells you too and it end up a decent enough rig for what he is needed for. After this is exports as an fbx and from there we import that fbx into Unreal. I went ahead and created materials for him as well since the UVs were good. That way later, we just need to plug in the textures and he will be completely done. And then I started creating the control rig for the intruder.


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I saw a lot of people people grab the controls and do them one by one and I was like no, there has to be a faster way. And luckily I found a video that showed me to grab all the controls and create and Item array. So I created an array for the controls and an array for the bones for the forward solve. Then after finishing that connected the arrays (bone) to a "for each" and (control) to an "at" node. Then I connected those to their "get transform" and "set transform" nodes. Then you copy all those nodes for the backwards solve but switch arrays. (control array to "for each" and bone array to "at")

Execute not connected to Set Transform ExecuteContent
Execute not connected to Set Transform ExecuteContent

The rig should have been fully working at this point so I tried to move him around. But the only thing that was moving was his rig and not his body. I had made sure to compile everything and resize and edit the control shapes in case that was affecting anything. And after a while I realized I did not connect the execute on the "for each" nodes to executecontent on the "set transform" nodes. After that the rig was working perfectly and moving our character. Now all I had to do was add him to our sequence and pose him. With that our intruder character is fully imported into Unreal. When the grandmother is finished being rigged she will be the next. However, with her since we are using motion capture data I will create an IK rig and retargeter for her to get her into our sequences.

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